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Everything you need to know about downloading, using, and getting the most from your 3D models.

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File Formats

Learn about GLB, FBX, OBJ, and USDZ

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Software Guides

Import into Blender, Unity, Unreal

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Troubleshooting

Fix common issues and errors

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Licensing

Commercial use and rights

File Formats Guide

GLB/GLTF (.glb)

Best for: Web applications, AR/VR, real-time 3D viewers

Features: Includes materials, textures, animations. Optimized for web performance. PBR material support.

Compatible with: Three.js, Babylon.js, Sketchfab, model-viewer, AR Quick Look (iOS)

FBX (.fbx)

Best for: Game engines, animation software, 3D modeling tools

Features: Supports animations, rigging, materials. Industry-standard format for game development.

Compatible with: Unity, Unreal Engine, Blender, Maya, 3ds Max, Cinema 4D

OBJ (.obj + .mtl)

Best for: Universal compatibility, 3D printing, basic visualization

Features: Simple format, widely supported. Materials in separate .mtl file. No animation support.

Compatible with: Almost all 3D software, 3D printers, CAD tools

USDZ (.usdz)

Best for: Apple AR (iOS, iPadOS, macOS), AR Quick Look

Features: Optimized for Apple devices, PBR materials, AR-ready.

Compatible with: Safari AR Quick Look, RealityKit, ARKit, Cinema 4D

Software Integration

🟠 Blender

  1. File → Import → FBX (.fbx) or Wavefront (.obj)
  2. Select your downloaded model file
  3. Materials and textures should import automatically
  4. For GLB: File → Import → glTF 2.0 (.glb)

🎮 Unity

  1. Drag and drop FBX file into your Assets folder
  2. Unity will automatically import the model
  3. Import textures separately into a Materials folder
  4. Assign materials to the model in the Inspector

🎯 Unreal Engine

  1. Content Browser → Import
  2. Select your FBX file
  3. Configure import settings (combine meshes, import materials)
  4. Click Import and Unreal will process the model

🌐 Web (Three.js)

  1. Use GLB format for web applications
  2. Import GLTFLoader from three.js
  3. Load model: loader.load('model.glb', (gltf) => {...})
  4. Add to scene: scene.add(gltf.scene)

Common Issues & Solutions

❌ Model appears black or has no textures

Solution: Ensure all texture files are in the same folder as the model. For OBJ files, the .mtl file must be present. Check that your software supports PBR materials.

❌ Model is too large or too small

Solution: Scale the model in your 3D software. Models are typically created at real-world scale. In Unity/Unreal, adjust the scale factor during import.

❌ File won't import or opens blank

Solution: Verify the file isn't corrupted by re-downloading. Try a different format (use FBX if GLB doesn't work). Update your software to the latest version.

❌ Materials look different than preview

Solution: Our previews use PBR rendering. Ensure your software/engine supports PBR materials. Adjust lighting in your scene to match the preview environment.

Commercial License FAQs

✅ Can I use models in commercial projects?

Yes! All purchases include a commercial license. Use in games, films, advertising, client work, and any commercial project.

✅ Do I need to credit 3D Market?

No attribution required. However, we appreciate it if you want to support us!

✅ Can I modify the models?

Yes! Edit, retexture, combine with other models, or modify however needed for your project.

❌ Can I resell the models?

No. You cannot redistribute or resell the original 3D files. However, renders, videos, and games that include the models are fine.

Still Need Help?

Our support team is ready to assist you with any questions or technical issues.

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